Патч Crysis 1.1 Fixes * Fixed: Potential crash in D3D10 * Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game. * Fixed: Inconsistent damage dealt to vehicles when shot by LAW. * Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix * Fixed: Memory leak with FSAA modes * Fixed: Infinite ammo hacks. * Fixed: Memory leak in D3D10 when switching screen modes * Fixed: Muti optimizations * Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position. * Fixed: Crash when loading savegame with level exported recently by editor * Fixed: Virtual keyboard does not function properly when a game pad is connected * Fixed: Users can lose the ability to look around with the Right Stick * Fixed: Setting screen resolution to "default" stops user from selecting last resolution * Fixed: Bug when changing resolution in D3D10 * Fixed: Issues with Depth of field and water droplets in D3D10 * Fixed: Crash on NaN warning Updates * Added: Motion Blur UI and V.SYNC UI options * Optimized: Motion blur * Optimized: FSAA (Full Scene Anti-Aliasing) * Optimized sound id implementation * Enabled VSync functionality in D3D10 * New benchmarking files for ice CPU benchmark. * http/xmlrpc password protected remote control session * Marked debug cvars as cheat * F12 (screenshot) now works in restricted mode as well Tweaks * Reduced LAW splash damage vs. infantry in PowerStruggle mode * Slowed Rocket projectile speed down in MP slightly * Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection * Reduced grenade explosion radius in multiplayer * Clamped water tesselation to avoid cheating in MP * MultiGPU improvements with depth map updates
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